>> FUFFR - NOW AVAILABLE ON KICKSTARTER
It is rare to get the opportunity to see a product go from concept to market.
Six months ago I covered the
product where the team demonstrated a prototype of the product to developers
at a stkhlm.js meetup - since then, the team has distributed almost two
thousand developer units and are now ready for masses with their
The campaign has put a focus on multi-player mobile gaming, where backers
will have the opportunity to define the type of games that will be
launched with the product - however the product could be used for so
many more applications, as it effectively provides interaction with the
device without obfuscating the display.
I remember seeing early prototypes of the fuffr case when I first
started working at
(who helped build the fuffr SDK) and have seen numerous iterations of the
product - it is great to finally see a focus on commercializing the concept.
The case is a snug fit on existing iPhone devices - let's hope we do not
see an expansion of form factors as has occurred with android devices; which
is one of the reasons why it has been initially targeted for the iOS platform.