>> ARDUINO SETUP PWNING TIMBERMAN GAME
It had to be done - using your arduino to cheat at your favourite game.
What do you do when the most simple game gets so frustrating that you just
want to do whatever you can to get the highest score possible to boast to
your friends - connect an arduino device with a few electronics to simulate
touch events and sit back and watch!
Valentin Heun, a PhD student at MIT Media Lab has done exactly this - to the point
where he has been able to tweak his arduino code to obtain a high score of
2417 points. The setup (code hosted on
github) relies on a few relays, NPN transistors to simulate touch
events and a photo transistor for identifying patterns to determine what do
do in the game.
A full video of the high score feat is available on
vimeo.com - it is mesmerising to watch.
While the
Timberman
game is quite simple, one cannot think about how one could connect
the same type of configuration to beat the famous Flappy Bird game that
became an Internet sensation earlier this year - it would require some
fancy logic but surely not impossible.